Friday 20 July 2012

Android Devices-Form Factor

Copying content to Android devices from a Mac

Of course we'd all love an iPad, but if you can stand a smaller form factor and aren't allergic to Android, bargains such as Google's Lexus 7 are available. But how to transfer your media to such a thing? Chris Breen reveals all. read more..

Onyx Pharmaceuticals Inc-Bristol-Myers Squibb-Experimental Drug-Cancer Treatment

New Test Beats PSA at Predicting Prostate Cancer Risk

Researchers have developed a genetic test they claim beats the standard diagnostic tool for predicting a man's risk of prostate cancer. The new test could also spare men who have undergone negative biopsies from having to repeat the procedure. This is good news for a family member who had a recent biopsy. read more..


Bristol-Myers drug fails liver cancer trial

(Reuters) - Bristol-Myers Squibb Co on Thursday said its experimental drug brivanib failed in a late-stage trial to match Nexavar, a cancer treatment sold by Bayer AG and Onyx Pharmaceuticals Inc, in prolonging the lives of patients with advanced liver cancer The Bristol-Myers drug is an oral once-daily treatment that blocks receptors to VEGF, a protein involved in many cancers, and also blocks enzymes called FGFR tyrosine kinases that have been linked to cancer. The company said it will continue other trials of the medicine in kidney cancer and against other tumor types. ... read more..

Saturday 14 July 2012

Firewire 800-Technology

G-Technology G-Drive mobile: Rugged, pocket-sized, and fast

The march of technology amazes me. Yeah, I'm an old guy, but it still surprises me when I realize that the amount of storage that used to fill a data center can now fit in my pocket. G-Technology's G-Drive mobile (made by Hitachi, US$199.99 MSRP for 1 TB) is the perfect example of mass storage in a small, silent box. Read on for a review of this mobile companion and a chance to win one!

Design

There's not much too say in terms of the design of the G-Drive mobile -- it's a slim metallic box 5 inches long, a little over 3 inches wide, and about 3/4 of an inch high. There's no power port; the G-Drive is bus-powered by either FireWire (400/800) or USB 2.0. The device comes with cables for each connection. A single white LED on the front of the drive indicates when it is powered up and in use. On the inside, there's a 5400 RPM 1 TB drive with an 8 MB cache. For speed, I'd much rather see a 7200 RPM drive, but that would most likely drive up both the cost and power requirements of the drive. However, as you'll see with the benchmarks, this is still a pretty fast drive despite the slower rotation speed of the disk. The G-Drive mobile also comes in 500 MB ($149.99 MSRP) and 750 MB ($159.99) versions, although I'm at a loss why someone wouldn't want to double their capacity for just fifty bucks more. I found the drive to run a bit hot -- I had placed my iPhone on top of the drive at one point, and when I answered a call I wondered why the phone was so hot... As with other drives of this ilk, the G-Drive mobile is almost completely silent.

Benchmarks

TUAW uses a standard industry benchmark to compare the I/O capabilities of disks and arrays. The benchmark uses the AJA System Test, which simulates reading and writing video. The specific test I used was the Disk Read/Write test, also known as the DiskWhackTest, set at a video frame size of 720 x 486 8-bit and a file size of 128 MB. The drive read speeds were surprisingly fast in our benchmarks, matching almost every FireWire drive that we've tested (only one is shown below for space considerations). When it came to USB 2.0 read speeds, the G-Drive mobile was slightly faster than the competition across the board. Write speeds were slower for the G-Drive when connected via FireWire 800, while almost identical to other drives with a USB 2.0 connection.

Conclusion and Giveaway

If you're the owner of a MacBook Pro and have an available FireWire 800 port, or have a FireWire-equipped desktop Mac you'd like to back up while keeping a lot of available desk space, then the G-Drive mobile will fill your requirements. Those who only have USB 2.0 ports on their Macs should spend their money on less expensive USB-only drives that offer read/write speeds in the same range as the G-Drive mobile. Thanks to G-Technology and TUAW, you now have a chance to win one of these sweet little drives. Just fill out the entry form below (only one entry per person, please) and we'll pick a random winner next week. Here are the rules for the giveaway:
  • Open to legal US residents of the 50 United States, the District of Columbia and Canada (excluding Quebec) who are 18 and older.
  • To enter, fill out the form below completely and click or tap the Submit button.
  • The entry must be made before May 20, 2012 11:59PM Eastern Daylight Time.
  • You may enter only once.
  • One winner will be selected and will receive a G-Technology G-Drive mobile valued at $199.99.
  • Click Here for complete Official Rules.
Loading...G-Technology G-Drive mobile: Rugged, pocket-sized, and fast originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 18 May 2012 16:30:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..

Monday 9 July 2012

Aspect Ratio-Iphone Apps-Screen Size-Pixel Size

Apple Could Achieve a 4-Inch iPhone Display by Increasing Height Only

Amid continuing rumors that Apple is looking to increase the size of the iPhone display from the existing 3.5-inch screen to something in the range of 4 inches, one persistent concern has been how Apple would deal with the change in screen dimensions.
All models of the iPhone and iPod touch released to date have carried a 3.5-inch screen with a 3:2 aspect ratio, allowing developers to target their apps at a single screen size. With the addition of Retina displays in 2010, the screens now come at much higher resolution, but the extra resolution is dedicated to increasing the visual quality of content rather than increasing screen real estate. The introduction of the iPad in 2010 added a new display size to the mix, but the considerable difference in screen size compared to the iPhone made it reasonable for developers to create custom interfaces, either in the form of universal apps or separate iPad and iPhone apps, for use on the different devices.
But moving to a slightly-larger iPhone display would seem to cause issues for Apple and its developers, with the company seemingly having two options: either increasing pixel size to keep the same resolution but on a slightly larger display; or maintaining pixel size and increasing resolution correspondingly. The former solution would allow existing iPhone apps to fit the new device's screen with no modifications but with only limited utility, while the latter solution would seem to require developers target yet another screen size with their apps.
But as outlined at The Verge, one method for achieving the latter solution in moving to a 4-inch display would be to change the aspect ratio, maintaining the existing 640 pixel width but stretching the height of the display until it reaches a 4-inch diagonal. Simple geometry yields a screen height of roughly 1152 pixels for a 4-inch display, compared to 960 pixels on the current 3.5-inch display.
The forum poster, a user by the name of modilwar, was inspired by a comment from a caller named "Colin" on The Vergecast show who suggested that change in aspect ratio as a possibility for a larger display. Using that idea, modilwar developed a series of illustrations showing how this could be achieved.
At the most basic level, an increase in the height of the display would allow Apple to show five rows of icons on each page of the iPhone's home screen, up from the current four rows. Apple would also likely find it fairly easy to augment its own apps to take full advantage of the increased vertical screen real estate.
As for third-party apps, modilwar notes that many apps already utilize standard interface elements such as navigation buttons and bars at the top and bottom of the screen supporting a larger main content window in the middle. In the case of these apps, the main windows could simply expand vertically to show more content than on the current iPhone. Examples include browsers that could show more of a webpage, Twitter apps that could show more of a timeline, and mapping apps that could show more map tiles.
Other apps with custom user interface elements would require a bit more work, but in the meantime could simply be displayed at their current sizes with a 96-pixel wide black bar at top and bottom on the larger 4-inch display.
This new 4-inch screen with a 9:5 aspect ratio would also perform much better at displaying widescreen 16:9 video content, leaving bars on either side of the screen that are only 7 pixels wide, compared to 50 pixels for unzoomed content on the current iPhone.
Modilwar passes off his post as an intellectual exercise simple showing one way in which Apple could make a change to the iPhone's display with a minimum of disruption to the iOS ecosystem, but in a bit of a curious turn the post was picked up by Daring Fireball's John Gruber, who hints that the original idea may not be all that far-fetched.Methinks “Colin” wasn’t merel read more..

Thursday 5 July 2012

Bloodsport-Recruiting-Engineers

No Shortcuts, No Mercy: The Bloodsport Of Recruitment

One year ago I wrote an article called "Why The New Guy Can't Code," about how the industry-standard process for hiring software engineers is broken, shortsighted, and counterproductive. It remains my most-read TC post. Of course, I was far from the first to say so, and even farther from the last; every few weeks a similar rant bubbles onto the home page of Hacker News.And yet recruiting remains broken. When I wrote that post I imagined that in the subsequent year some sharp startup would come along and turn the game on its ear -- but no. A few have tried: Gitalytics, which tries to use Github data to identify good engineers; Gild, which acquired Coderloop last year and is still going strong; and especially StackOverflow Careers, which leverages the software world's most indispensable site to match employers and employees. But I think it's fair to say that all the contenders so far serve as adjuncts to the traditional recruiting process, rather than replacing it with something disruptively new.All of which adds up to today's very weird situation: there's a desperate talent shortage across the industry, but at the same time, employers are so terrified by the prospect of ever hiring a subpar engineer that the recruiting process has become increasingly gruelling and time-consuming, even though there's little evidence that the standard interview gauntlet identifies good engineers.Of late I'm getting more involved with recruiting myself. (My day job is at the software development shop HappyFunCorp; we're hiring.) And, pending the arrival of that hypothetical revolutionary recruiting startup, I have a modest proposal: stop worrying so much about hiring, and start putting your HR energies into firing. read more..